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1. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: . yes the OP is probably too brief, but i came here with more of a concept for discussion and left things very general about how they would actually work, yes there would be some big changes needed but any rework of P...
- by Danger Russ - at 2017.03.27 21:12:31
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2. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Mission payouts work like this: The more they are run by players the less they are worth, once a base line has been established. So not just a single mission hub, but the Specific corp/lvl/mission type.....the LP and ISK re...
- by Danger Russ - at 2017.03.27 12:54:00
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3. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Level 4s are basically the only thing anyone runs. There are a *few* cases where blitzing Level 3s accomplishes a goal more quickly but those are fairly niche and small scale. There's nothing in your system that change...
- by Danger Russ - at 2017.03.26 16:01:21
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4. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: you seem to be missing a lot of major parts to this. yes i have thought about the impact and some things may need changing or adjusting just like any new feature added to the game there would be no nerf to playe...
- by Danger Russ - at 2017.03.26 15:48:23
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5. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: While I personally wouldn't mind PVE contant to be more in line with PVP combat (Ships having variations, and deviation from the normal) You also have to remember that you need an anchor as well, as while most missions ca...
- by Danger Russ - at 2017.03.24 18:12:56
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6. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: . ok yes lore isnt the main reason to change this it was just an added fact which would be nice EvE is player driven, Markets are player controlled, Null sec is player controlled, FW is player controlled, this would ...
- by Danger Russ - at 2017.03.24 16:48:28
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7. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: To be absolutely clear here OP, I am not opposed to new forms of PvE, or to old code getting messed with. I think that your suggestions for missions would be massively disruptive, not fun for a lot of people especially ...
- by Danger Russ - at 2017.03.24 16:06:38
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8. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Let me be brief. No to all of this crap. . Your first comment is actually backwards from my view. Agents moving is not designed to force people to move around. But the current system is forcing people to move around when t...
- by Danger Russ - at 2017.03.24 16:02:33
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9. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Danger Russ wrote: ...Adding the new AI to mission rats IS already coming SOONGäó when they can get it right... They already have that AI. And you are mistaken. Missions is for making isk. Level 4 missions used to be more...
- by Danger Russ - at 2017.03.24 13:26:01
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10. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Max, yes missions would have to be redone from scratch but that is a good thing its OLD OLD code and a random mission generator would be much better as missions can be tweaked without much effort Daichi, for mission runners making a home and usin...
- by Danger Russ - at 2017.03.24 11:23:57
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11. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Just no. No im not asking to change PVE because it doesnt fit my version of lore. Im suggest some well needed changes to the PVE system we have now and used a few lore examples of why it doesnt fit now. It doesnt f...
- by Danger Russ - at 2017.03.23 23:05:55
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12. PVE - Agents and Missions - in Player Features and Ideas Discussion [original thread]
PVE PVE in EVE doesnt fit in with the game, this is not a game where you are the hero, yet you can kill endless NPCs with ease. Its a player driven sandbox yet, what you do in PVE has little effect on others. PVE doesnt fit in from a Lore point ...
- by Danger Russ - at 2017.03.23 18:44:25
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13. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Danger Russ, 70, 15, 67, 04, 39, 13, 86, 82, 98, 16, 89, 01, 36, 22, 25, 90, 21, 18, 20, 63, 88, 11, 47, 65
- by Danger Russ - at 2013.08.04 12:51:00
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